Point Wizardry, Surface Wizardry, and these days - Corridor Wizardry are each important and creative aspects of Civil 3D tradecraft. By Civil 3D tradecraft and craftmanship I mean those mission critical skill sets wrenched and painfully derived from the real project work that allow some Civil 3D users to become super productive…Read more
It’s a pretty good bet that most folk consider Points to be pretty much a survey thing in Civil 3D. It’s even a better bet that these same folks have complaints about Civil 3D’s point display representations, or rather point resolutions. It’s sad but true. Many want and still try and force Civil 3D to behave like Land Desktop, Eagle Point, or some other old school…Read more
Folks who follow this blog and check out or employ the Framework for Civil 3D, quickly recognize that I am a strong advocate for the employment of Survey tools in their Civil 3D production process. No doubt this can be a significant challenge. There are a lot of moving parts and resources to develop in well-built and effective Survey in Civil 3D processes. These days in Civil 3D…Read more
It’s a new month, a change of season, and for some the apparent loss of reason. Time to transform from the Bake to the Freeze in my part of Civil 3D Land.
Sir? Bake and Freeze? Aren’t those drinking games?
Nah. It’s just my calendar reciting the same old cyclical tale. There’s proof in the lunar or lunatic details or lack thereof.
Some do howl at the moon because Civil…Read more
We shouldn’t have to reinvent the wheel to employ Civil 3D point data successfully. After more than ten releases of Civil 3D that would be dumb. The Pareto Principal, that famous 80 20 Rule, applies to our civil engineering and survey data. I argue, and most civil and survey folk would agree, that 20% of what we gather and create drives a large part of our project…Read more