Jump On Civil 3D Blog

A blog about Civil 3D method and practice, Civil 3D Templates, Civil 3D Styles, Civil 3D Management, and Civil 3D customization

 

Point Wizardry, Surface Wizardry, and these days - Corridor Wizardry are each important and creative aspects of Civil 3D tradecraft. By Civil 3D tradecraft and craftmanship I mean those mission critical skill sets wrenched and painfully derived from the real project work that allow some Civil 3D users to become super productive…

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It’s a pretty good bet that most folk consider Points to be pretty much a survey thing in Civil 3D. It’s even a better bet that these same folks have complaints about Civil 3D’s point display representations, or rather point resolutions. It’s sad but true. Many want and still try and force Civil 3D to behave like Land Desktop, Eagle Point, or some other old school…

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The Civil 3D Subassembly Composer allows us to construct our own customized Subassemblies for use in our Corridor Assemblies. Autodesk has released a number of really useful PKT files over the last few releases of Civil 3D. Sadly, some folks don’t bother to test and employ them. Others do.

One of those other Civil 3D users saw the

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Last time we explored some basic iPOD (Intelligent Publish on Demand) workflow mechanics to help us deal with the annotation of Corridor models. We previewed that in a video to show the Civil 3D mechanics of how we can create Corridor Station…

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These days Civil 3D will actually let us reach deeper and directly into the current state of the Corridor Model data behind. The reality that we can Data Shortcut Corridor Models in our projects enhances our Civil 3D potential annotative capabilities significantly. How that might be accomplished could take a bit to get our head around.

Case…

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