Jump On Civil 3D Blog

A blog about Civil 3D method and practice, Civil 3D Templates, Civil 3D Styles, Civil 3D Management, and Civil 3D customization

 

In my last post about Questions of Power in AUTOCAD Civil 3D, I tried to point out that our traditional CAD thought processes about AutoCAD Civil 3D don’t always line up with the way the software actually behaves. This is because our thinking processes most often line up with how we used to do things.
The statement above may sound a bit moronic or circular, but it ain’t.…

  Read more

Posted by Tench Tilghman

Tags alignment, Style, feature line, feature, Alignment Style

The last Parcel post we met the AutoCAD Civil 3D Site Parcel’s planar nodal topology engine. This is a model somewhat like the surface model we know all too well. The familiar surface TIN eats point data (x,y,z locations) and it’s triangle edges are edited and forced by breakline data (x,y,z pairs).

The Parcel topology model plays by another set of…

  Read more

Posted by Tench Tilghman

Tags grading, feature line, parcel segment, parcel, site parcel, site

In the previous post we talked about how the related civil engineering disciplines “see” parcels and their data differently - so much for getting a nice brown-paper wrapper and a string on the parcel. Much like junk mail these differences of expectation will continue to show…

  Read more

Posted by Tench Tilghman

Tags alignment, feature line, parcel segment, parcel, grading group

Just about a year ago I wrote a post called Point Dreams in the Annotative View Space which dealt with some of the issues we all have with AutoCAD Civil 3D Point Features. There are lots of posts here about the Points beast for a host of reasons – mostly customer…

  Read more

Feature Styles, Label Styles, and Sets are separate and independent from the Feature Data. This good news. How we want to express or represent stuff in AutoCAD Civil 3D is almost without limit. The bad news is we forget and deal with Civil 3D style like it was a fancy version of old school CAD stuff. We’re human and we are visual. To see it is to believe it.

  Read more