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It’s a pretty good bet that most folk consider Points to be pretty much a survey thing in Civil 3D. It’s even a better bet that these same folks have complaints about Civil 3D’s point display representations, or rather point resolutions. It’s sad but true. Many want and still try and force Civil 3D to behave like Land Desktop, Eagle Point, or some other old school…

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The title for this post sounds almost like a car finish product. Go on down to the box store and pick up some Surface Care today. Civil 3D Surface Care is in the aisle next to that beer sold by dem Artesians. You remember the Artesians? Don’t you? Ok. Maybe not. You should.

The Artesian tv spots were the best of the 80’s beer commercials. You have to wonder…

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Folks who follow this blog and check out or employ the Framework for Civil 3D, quickly recognize that I am a strong advocate for the employment of Survey tools in their Civil 3D production process. No doubt this can be a significant challenge. There are a lot of moving parts and resources to develop in well-built and effective Survey in Civil 3D processes. These days in Civil 3D…

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Within a back to Civil 3D fundamentals series of posts, there is no way to dodge Survey in Civil 3D. Survey is too essential to the workflows and process of not only survey organizations, but to civil engineering and other full-service AEC design firms as well. The difference between what most people think Survey in Civil 3D can do and the actual survey production capabilities can be staggering…

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The Civil 3D Subassembly Composer allows us to construct our own customized Subassemblies for use in our Corridor Assemblies. Autodesk has released a number of really useful PKT files over the last few releases of Civil 3D. Sadly, some folks don’t bother to test and employ them. Others do.

One of those other Civil 3D users saw the

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