Once upon a time at Autodesk University I delivered a popular CAD Manager track session called People Skills. I think it is safe to say that us techy types often tend to have people and management issues. We tend to want people to behave like software or man-made objects and then they don’t and won’t.
I’m a storyteller. I don’t do standup…Read more
The Framework for Civil 3D supplies an amazingly detailed and complete set of adaptive and yet fully integrated Survey Codes, Description Key Sets, Points and Figures resolution tools to generate for Civil 3D users and organizations a more productive and much less painful Civil 3D point experience.
Many civil engineering design side people are astonished by the safe bet…Read more
Point Wizardry, Surface Wizardry, and these days - Corridor Wizardry are each important and creative aspects of Civil 3D tradecraft. By Civil 3D tradecraft and craftmanship I mean those mission critical skill sets wrenched and painfully derived from the real project work that allow some Civil 3D users to become super productive…Read more
Folks who follow this blog and check out or employ the Framework for Civil 3D, quickly recognize that I am a strong advocate for the employment of Survey tools in their Civil 3D production process. No doubt this can be a significant challenge. There are a lot of moving parts and resources to develop in well-built and effective Survey in Civil 3D processes. These days in Civil 3D…Read more
Within a back to Civil 3D fundamentals series of posts, there is no way to dodge Survey in Civil 3D. Survey is too essential to the workflows and process of not only survey organizations, but to civil engineering and other full-service AEC design firms as well. The difference between what most people think Survey in Civil 3D can do and the actual survey production capabilities can be staggering…Read more