Jump On Civil 3D Blog

A blog about Civil 3D method and practice, Civil 3D Templates, Civil 3D Styles, Civil 3D Management, and Civil 3D Customization

 

Civil engineers and surveyors who employ Autodesk civil software know a thing or two about Description Key Sets. Everyone’s an expert to one level or another by necessity. The DescKey concept and technology has been around a long time back to the old Land Desktop (LTD) days.

Why bother to talk about this topic at all?
“Honey, can we change the channel?”

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We’ve discussed the topic of Data References (DREF) in Autodesk Civil 3D and the important Object Model challenges we simply have to deal with in our Civil 3D projects. This DREF chatter spawns a bunch of questions about Civil 3D Surfaces, Surface DREFs, and how to make them work better and faster. The existing and design surface discussion takes a few words and…

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Once upon a time at Autodesk University I delivered a popular CAD Manager track session called People Skills. I think it is safe to say that us techy types often tend to have people and management issues. We tend to want people to behave like software or man-made objects and then they don’t and won’t.

I’m a storyteller. I don’t do standup…

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Point Wizardry, Surface Wizardry, and these days - Corridor Wizardry are each important and creative aspects of Civil 3D tradecraft. By Civil 3D tradecraft and craftmanship I mean those mission critical skill sets wrenched and painfully derived from the real project work that allow some Civil 3D users to become super productive…

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It’s a pretty good bet that most folk consider Points to be pretty much a survey thing in Civil 3D. It’s even a better bet that these same folks have complaints about Civil 3D’s point display representations, or rather point resolutions. It’s sad but true. Many want and still try and force Civil 3D to behave like Land Desktop, Eagle Point, or some other old school…

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