Jump On Civil 3D Blog

A blog about Civil 3D method and practice, Civil 3D Templates, Civil 3D Styles, Civil 3D Management, and Civil 3D customization

 

Point Wizardry, Surface Wizardry, and these days - Corridor Wizardry are each important and creative aspects of Civil 3D tradecraft. By Civil 3D tradecraft and craftmanship I mean those mission critical skill sets wrenched and painfully derived from the real project work that allow some Civil 3D users to become super productive…

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It’s a pretty good bet that most folk consider Points to be pretty much a survey thing in Civil 3D. It’s even a better bet that these same folks have complaints about Civil 3D’s point display representations, or rather point resolutions. It’s sad but true. Many want and still try and force Civil 3D to behave like Land Desktop, Eagle Point, or some other old school…

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For reasons that should be obvious, I get questions all the time about configuring and implementing Civil 3D from customers both small and large. Always happy to help. To get Civil 3D to run is sort of built into the automated Autodesk install. How those install defaults allow the software work are probably not exactly what most people want to employ in a real Civil 3D production environment. You…

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Within a back to Civil 3D fundamentals series of posts, there is no way to dodge Survey in Civil 3D. Survey is too essential to the workflows and process of not only survey organizations, but to civil engineering and other full-service AEC design firms as well. The difference between what most people think Survey in Civil 3D can do and the actual survey production capabilities can be staggering…

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We all know about bad assumptions. You believe something is totally obvious. You proceed to talk about a subject that way. People in the crowd nod their heads in affirmation. Meanwhile that same audience is actually completely baffled. This is a pretty common symptom of ED - Expert’s Disease. Oops, that didn’t come out exactly as I intended. You do get what I mean.

I had…

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