Civil 3D template and Civil 3D Style development can be both painful…

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AutoCAD Civil 3D template and Civil 3D Style development can be both painful and expensive but it doesn't have to be. Mostly this happens to us because we apply the wrong type of human intelligence to the problem at hand. This is human and understandable.

Ok. You have Civil 3D installed and start to use the Autodesk example "ncs" templates and styles that got installed. Basic civil stuff appears but none of it LOOKS anything like what you need to print. You start tweaking. After a bit your surface contours appear Ok.  Then you get the Contour Labels and so it goes and goes.

If you are like a lot of other smart people I know, two years later you will still be doing this.

There are today over 100 "Standard" Styles in AutoCAD Civil 3D 2012. Put another way...This is like having 100 "normal" types of paragraphs in Microsoft Word. 

OK. We need a template like in Word to collect up our styles. Off you go again.

Within each special Feature Style and/or Label Style you face infinite number of potential possibilities, choices, and decisions of varied potential consequences. You will decide because you have to Get 'er Done and also because many of the potential choices and/or differences make no sense to you at the time.

Why would I need to pack sunscreen for a trip to the arctic?

You will get things to LOOK like they always did before. In these more mature Civil 3D days you will be able to mostly accomplish that and get what you want.

You will have your own personal Model T or tricked out T-bucket Hot Rod depending on your Civil 3D Style skills, level of persistence, and money.

Chip Foose and the Overhaulin' crew might be proud.

Don't you just LOVE the cool grills on these two circa 1961 "rad rods".

Are there Sequential Answers to Non-Sequential Problems?

The first picture in this post is, of course,

The Original Hot Rod Headquarters

The Ford Model T factory itself.

'Nuff said.