Better Resources Do Make a Point in Civil 3D

Tags alignment, point group, point, Point Label Style, iPOD, Civil 3D, not keys, fig, figure, customization, video

The Framework for Civil 3D supplies an amazingly detailed and complete set of adaptive and yet fully integrated Survey Codes, Description Key Sets, Points and Figures resolution tools to generate for Civil 3D users and organizations a more productive and much less painful Civil 3D point experience.

Many civil engineering design side people are astonished by the safe bet that you can successfully annotate any Feature Lines generated from any design corridor(s) with Survey Db data. See the Corridor Points videos for how to do this with or without the Framework.

This Makes the Point in Civil 3D

The Civil 3D Alignment (Design Control Manager) coupled with repeatable Point Group workflow mechanics connects on-demand point annotation to any linear and even non-linear structures in Civil 3D - Streets and Ponds for example.

Civil engineers and survey Civil 3D users and firms need a managed adaptive and integrated system that allows them to employ point data from many sources in a systematic and integrated ways. The classic survey case might be a large or long-term project where data collections are contracted on demand. Perhaps the not so obvious: the annotative results of our own design iterations that can help improve our internal project QAQC. Understanding what we changed where can make a difference.

We can connect project locations to sets of related data in lots of ways in Civil 3D.
Alignments and Survey Dbs work together better for this task than many civil design people realize.
You can employ Codes at point locations to connect easily to other data sources available in Civil 3D without a lot of customized code that itself can be problematic to maintain in the long term.

See the Civil 3D Point Wizardry post for some working video examples. These tools and skills certainly work in Site Plan and Plan and Profile deliverable production.

The Synergy of Skill and Substance

This is the result of Civil 3D User Tool Skill that requires resources designed and built to be adaptively tweaked to the current need.

It is one thing to build a set of customized resources to do this.
It is something else completely different to build a managed set of resources to allow the tools to be adapted easily.

 

The Framework for Civil 3D Basic Point Resources

Actually, there’s nothing very basic about the adaptive and integrated Survey Codes, Description Key Sets, Points and Figures resolution tool resources available in the Framework products.
It’s probably more than a bit overwhelming at first glance.
In other words, it might be fair to ask,
“Why would we want to do that?”

The key point is the best useful options in life and business are have potentially non-linear, positive results and are affordable. High Potential Rewards and Low Risk sums that up. We simply cannot ignore the benefits of practical and applied options when they are coupled with enabled higher-level skills and craft.

There are functional levels of resource detail that can make all the difference to project work.

 

The Higher Level of Detail in the Framework for Civil 3D

It is important to recognize the good practical options do not demand their use.
Sometimes it is simply better to ignore an option that generates additional complication.
We’ve made a serious effort inside the Framework for Civil 3D to make the additional Survey Codes, Description Key Sets, Points and Figures resources that type of beneficial option.
Why we employ the word robust to talk about these sort of productivity options.

It might be fair to say that Civil 3D itself already has too much of that other kind of option.

Get the Innovation Beyond the Code
Get the Framework for Civil 3D

 

How to See and Get More in Civil 3D Posts

Most posts include videos.

Civil 3D Trials and Suffering

  • The postive effect of low risk and high reward options in Civil 3D customization

Better Resources Do Make a Point in Civil 3D

  • The Synergy of Skill and Substance helps us build viable low risk and high reward options into our Civil 3D

We See in Civil 3D and Can Be Blind

  • The difficulties that our Sustained Inattentional Blindness creates in our Civil 3D workflows

How to See More in Civil 3D Tools

  • Why identified heuristics help us see, make, and employ better options in our Civil 3D tools usage, method, and practice

Better Civil 3D Assembly Management

  • Assemblies are really not single Assemblies but Sets of related Assemblies that establish design rules and better options

The Multiplicity of Civil 3D Templates

  • How the effective use of the multiplicity of Civil 3D Templates enables a productive difference

The Multiplicity of Civil 3D Drawing Types

  • How the relationship of Drawing Type, State change, and Benchmarks help us employ better options in our Civil 3D tools usage, method, and practice