Jump On Civil 3D Blog

A blog about Civil 3D method and practice, Civil 3D Templates, Civil 3D Styles, Civil 3D Management, and Civil 3D customization

 

The common comment I get from new Framework for Civil 3D customers is
“I wish I done this (or found you) sooner.”

That’s kind. We’re not hiding. Almost no one looks for options until the pain, for whatever reasons, comes to their attention. Even then life’s a struggle. Most of us try to fix our problems with what we have in front of us. Makes…

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Posted by Tench Tilghman

Tags WATT, Civil 3D 2020, Civil 3D 2019, Civil 3D 2018

Point Wizardry, Surface Wizardry, and these days - Corridor Wizardry are each important and creative aspects of Civil 3D tradecraft. By Civil 3D tradecraft and craftmanship I mean those mission critical skill sets wrenched and painfully derived from the real project work that allow some Civil 3D users to become super productive…

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It’s a pretty good bet that most folk consider Points to be pretty much a survey thing in Civil 3D. It’s even a better bet that these same folks have complaints about Civil 3D’s point display representations, or rather point resolutions. It’s sad but true. Many want and still try and force Civil 3D to behave like Land Desktop, Eagle Point, or some other old school…

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The Autodesk 2020.1 Updates are now in full swing. The AutoCAD 2020.1 Update was released on the opening day of Autodesk’s 3rd fiscal quarter. We Autodesk end-users sometimes tend to forget that Autodesk is a publicly traded company. The perceptions of shareholders and stock analysts matter. Public Autodesk events happen due to the rules of that game and the vagaries…

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For reasons that should be obvious, I get questions all the time about configuring and implementing Civil 3D from customers both small and large. Always happy to help. To get Civil 3D to run is sort of built into the automated Autodesk install. How those install defaults allow the software work are probably not exactly what most people want to employ in a real Civil 3D production environment. You…

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