Jump On Civil 3D Blog

A blog about Civil 3D method and practice, Civil 3D Templates, Civil 3D Styles, Civil 3D Management, and Civil 3D Customization

 

Folks who want or need to employ the Survey functionality in Autodesk Civil 3D tend to appreciate the Framework for Civil 3D. The words deep, robust, and adaptive say it all. You might call those powerful survey and civil engineering resources - features with benefits. Our preference has consequence and accountability that this humorous allusion…

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Point Wizardry, Surface Wizardry, and these days - Corridor Wizardry are each important and creative aspects of Civil 3D tradecraft. By Civil 3D tradecraft and craftmanship I mean those mission critical skill sets wrenched and painfully derived from the real project work that allow some Civil 3D users to become super productive…

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It’s a pretty good bet that most folk consider Points to be pretty much a survey thing in Civil 3D. It’s even a better bet that these same folks have complaints about Civil 3D’s point display representations, or rather point resolutions. It’s sad but true. Many want and still try and force Civil 3D to behave like Land Desktop, Eagle Point, or some other old school…

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Folks who follow this blog and check out or employ the Framework for Civil 3D, quickly recognize that I am a strong advocate for the employment of Survey tools in their Civil 3D production process. No doubt this can be a significant challenge. There are a lot of moving parts and resources to develop in well-built and effective Survey in Civil 3D processes. These days in Civil 3D…

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Within a back to Civil 3D fundamentals series of posts, there is no way to dodge Survey in Civil 3D. Survey is too essential to the workflows and process of not only survey organizations, but to civil engineering and other full-service AEC design firms as well. The difference between what most people think Survey in Civil 3D can do and the actual survey production capabilities can be staggering…

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