Point Wizardry, Surface Wizardry, and these days - Corridor Wizardry are each important and creative aspects of Civil 3D tradecraft. By Civil 3D tradecraft and craftmanship I mean those mission critical skill sets wrenched and painfully derived from the real project work that allow some Civil 3D users to become super productive…Read more
It’s a pretty good bet that most folk consider Points to be pretty much a survey thing in Civil 3D. It’s even a better bet that these same folks have complaints about Civil 3D’s point display representations, or rather point resolutions. It’s sad but true. Many want and still try and force Civil 3D to behave like Land Desktop, Eagle Point, or some other old school…Read more
One of my long-standing Civil 3D wish list items is a basic form of elementary Audit functionality. I acknowledge that even the concept of some form of audit in Civil 3D is unlikely to reach high into an everyday Civil 3D user’s wish list for obvious reasons. We all get it.
“I already know what’s wrong with my drawing.”
You Manager types…Read more
Everyone needs better and safer places for productive play in Civil 3D. There are mission critical personal and corporate reasons why we need better Civil 3D sandboxes in our civil engineering and survey organizations. How good is your Civil 3D sandbox?
Civil 3D skills are personal. Productivity improvement requires proactive time spent to learn to employ them. That requires a consistent…Read more
Days before the 4th of July holiday weekend, a non-customer emailed me to ask whether it was ok for him to employ the resources structure employed in the Framework for Civil 3D for his internal company standards for Civil 3D.
“Be my guest.
My only request is that if you find an improvement drop me another email that explains it.”
We document all…Read more