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Civil 3D Pipes Video Training

Training from Civil 3D Pipe and Pressure Pipe Experts and Consultants

    Civil 3D experts and consultants produce a wide range of Pipes specific video content.
    This pages features videos about both Gravity and Pressure Network tasks in Civil 3D.
    These may range from the very basic to advanced topics.

    Please visit included links to the original postings. Those may contain details not included here for the sake of brevity.

Recent or Select Videos

 Get Started with Pressure Pipe Runs

Get Started with Pressure Pipe Runs



Autodesk's Alan Gilbert walks through the path-based methods and mechanics of Pressure Pipe Runs in Civil 3D.
This video is part of the 30-Minute Workout series.
See the Alan Gilbert's YouTube Channel
and the Civil Immersion blog.


A useful and instructive video about the much improved Civil 3D 2021+ functionality of Pressure Pipe Runs.
Alan covers a couple of important design Plan Layout and Profile Layout tips and tricks in this video.
The basics of QTO quantities is also addressed.


 Setup Civil 3D for Stormwater Design

Setup Civil 3D for Stormwater Design



Bryan Tanner, a Technical Specialist at ATG, delivers an walkthrough of the many Civil 3D Style necessities for Stormwater design in Civil 3D.
From the ATG YouTube Channel.


Bryan covers some great Civil 3D Style examples that clarify how Civil 3D Styles make our daily work easier or more difficult.


 Infrastructure Parts Editor and Inventor for Civil 3D

Infrastructure Parts Editor and Inventor for Civil 3D



Joe Hedrick, a Technical Specialist at IMAGINiT, delivers a Civil Engineers Guide to Navigating Autodesk Inventor and the Infrastructure Parts Editor.
This is a decent tutorial on what you need to know and do to create custom gravity and pressure pipe parts for Civil 3D and/or Infraworks.
From the IMAGINiT YouTube Channel.


More than a few useful need to know essentials to help demystify the Parts Editor, the Inventor basics, and the entire customization process mechanics.
Remember the most important fact - "It is easier to edit than create."